AMD FSR 2.0 source code is out – and so are the knives for Nvidia DLSS ► Latest News

AMD has made the source code for FSR 2.0 (FidelityFX Super Resolution) public, which means that now any developer can use the technology to increase the frame rate in their games. AMD’s FSR 2.0 is the company’s rival for Nvidia DLSS, and that’s clearly good news in terms of getting more games to work with the technology.

The slight caveat here is that Team Red has put out (opens in new tab) all the materials needed to work with DX12 and Vulkan games, but not DX11 (if you want to go that route, you’ll need to register with contact them AMD directly, as Tom’s Hardware(opens in new tab) reports). Also, support for Unreal Engine 4.26/4.27 (and UE5) will be coming soon enough in the form of a plugin, AMD promises.AMD gave us one too As for how long it might take developers to integrate FSR 2.0 into their games, that time varies – of course – but if a title already supports DLSS 2.0, implementation may only take a few days.

Likewise, it will be a quick process for those using the Unreal Engine plugin, as you might expect in its timeframe estimates to be over four weeks. Interestingly, along with this source code release, AMD took the opportunity to fire Nvidia (and also Intel XeSS, which is AI-powered like DLSS, by the way) You know, with version 2.0, FSR is now very similar to DLSS, mainly because AMD made the move to time upscaling, just as Nvidia weaves its frame-rate boosting magic. FSR 1.0 used spatial upscaling and there is a big difference in switching to temporal with FSR 2.0 as the former only accesses data of the current frame

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