ARM’s Immortalis GPU will bring hardware-based ray tracing to more Android devices

ARM’s latest flagship GPU will feature hardware-based ray tracing, a first for the company. the Immortalis G715 promises a 15 percent increase in performance over the company’s previous generation of premium Mali GPUs. The increase in performance is due to architectural improvements and a design that can accommodate up to 16 cores.

ARM already offered support for software-based ray tracing with last year’s Mali-G710. However, the company claims that the Immortalis G715 will deliver a 300 percent improvement in ray tracing performance thanks to its dedicated hardware.

Whether you’ll see a ray-traced mobile title anytime soon is hard to say. Because making games is so expensive, most developers try to make their projects playable on as many devices as possible. In the near future, you’re more likely to take advantage of the Immortalis-G715’s support for variable rate shading. VRS is a technology in which a GPU focuses on rendering the parts of a scene that require the most detail. You probably won’t notice a drop in visual quality, but the GPU will work more efficiently. ARM says it’s seen frame-rate improvements of up to 40 percent in some games thanks to the technology.

ARM announced two more GPUs today: the Mali-G715 and the Mali-G615. Both components pack the VRS technology found on their more expensive siblings, but lack ray tracing and have fewer cores for lower overall performance.

Android phones with Immortalis G715 GPUs will be available from 2023. At least in terms of timing, ARM is catching up. Samsung’s AMD ray-traced graphics are already available on phones in Europe and other parts of the world.

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https://www.engadget.com/arm-immortalis-g715-announced-specs-172726361.html?src=rss ARM’s Immortalis GPU will bring hardware-based ray tracing to more Android devices

Russell Falcon

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