Cantata preview — The slow march of industry

i have never played War beforebut i have read the LP and rated it Mobius 83″ front. Therefore, I am fully qualified to preview Cantata. It’s a sci-fi turn-based strategy game that dares to ask the question: what if War before to be Factorio?

The legend of this setting is a bit vague at this point. But the 111th Dynasty of Harmony and Prosperity (not a typo) was the dominant human civilization. The Shotar of Mars, a noble, is in pursuit of Vashti, the cyborg leading the rebellion of the AI ​​Identity God. This leads him to the planet Shoal, a small colony that seems to have nothing to do with it. No one knows which side, Shoal is inhabited – and protected – by The People Of Sun and Shadow. The great hunter, They Wait In The Fens, is ready to redden his blade with the blood of the transmigrators.

And action points win wars

After that complicated story setting, ostensibly, Cantata A fairly simple turn-based strategy game. Units can move and attack once per turn. They take full damage each time, so accuracy or armor doesn’t seem to exist. No morale, ammo supplies or anything else – other than some abilities, units are as rudimentary as possible.

Cantata preview

That summoner was unpopular by the odds.

But then the game got a little hectic. One of the first things that surprises people about Cantata is the action point system. You have a group of action points that all your units share. More than that, you need it to construct buildings and use some abilities. Based on the initial materials, every move and action is not in favor of this group, but now, you are free to move and attack.

Unless you Surge. The cost of AP depends on the unit, and not all of them can Surge (most can be done to move, and only very few can be attacked) to act back. Surge’s movement is absolutely vital to cover large distances on the map. Attacking with Surge makes the events of some assassin units more deadly.

Bringing both “military” and “industrial” into the complex

However, when you use AP on your force, you will not have much left for your ability and base expansion. And that’s its own hell, like the maps in Cantata is divided into zones and supports – at most – three buildings. But where most games make abstract resources into simple counters, the structures in Cantata work like factories in FactorioS, Satisfactories, and so on.

Cantata preview

Advances in science fiction technology allow us to summarize carousels.

Reign’s humble Recon Rickshaw requires engine and fuel. They are manufactured in their own factories (which feed your headquarters) which produce alloys, the precursor material for half of Reign’s industry. To do so, HQ draws from your supply, which needs to be replenished by harvesting deposits in the wild. It is also used in construction works.

However, the scope of the building’s supply is not limitless. With the combination of limited building space, you are ultimately forced to get creative. You build redundant HQs to have alloys produced in a more convenient place, etc.

If you’re daring, you can manually transport resources from factories to where they need to go. Just dump them outside, load them in the transport, and then drive to the destination. But that is extremely annoying, and should be avoided at all costs.

Cantata preview

Hunters are the highest level alien unit while conscripts are not. The game was rigged from the very beginning.

We are all individuals!

It can’t always be avoided. Humans need Ghosts for any type of unit they build, and Ghosts are units on their own. Buildings that recruit people take their own supplies and create a special resource for a unit they can build. They also need Ma and a resource that the HQ produces – the latter can be provided using normal supply lines. For the first part, you build one at HQ, take him to Crazy Well, and pick him up with the structure to turn him into a Berserker.

That’s right, different factions. The Reign, for example, is a fairly conventional army, with conscripts infantry, scout jeeps, and tanks. They can completely strangle the enemy about conscripts. The tower is the only unit that can be built in the field, basically anywhere and independent of the supply chain, and comes with four conscripts. On the other hand, it’s a defenseless vehicle (not a structure), but it can heal conscripts… if they survive.

Cantata preview

The robots use a more conventional supply chain similar to Reign.

Compared to modest enlisted units, basically any unit from CantataThe other two factions are superior. Even Unity’s cherub, a box with a few legs and two hacksaws, can kill one in one hit. But you can build a lot of them and they can level up (apparently the only unit that can do that so far) and can fortify to increase range and HP. Conscript is also the key to capturing territory by building flags.

Meanwhile, the People unit controls the territory by simply being there and building torches to both help do that and increase the field of view. Upon death, they leave behind Ghosts, which can be used on new units – without even returning to base if the Summoner unit is nearby. People are also the only faction that has units for mining instead of building. But it also acts as a healer for them and can build objects to teleport units within range to itself, absolutely free.

There’s a good net among them, and you’ll be able to instantly (even with a lot of clicks) transport your reinforcements faster than anyone else.

Content is corrupted

Unfortunately, The People Of Sun and Shadow is, at the time of writing, the least complete faction in the series Cantata. While each faction now has a campaign chapter, essentially all descriptions of the People are missing. You never know what does what, so it’s trial and error all around. Also, as I mentioned its economy, it doesn’t really work with Factorio-like a gimmick, as there are no real chains to build – only the HQ and the buildings that give it.

The campaign’s chapters are like the jumbo-sized missions in other games, with a large map and lots of objectives. They remind me of some of the more lavish and grander missions in WarCraft 3, with sub-goals and such. During the quest, you’ll explore the faction’s entire tech tree, even if it’s not immediately unlocked for you.

Cantata preview

And that’s a little different – aside from the economy being there, but not completely scratching that Qualified itch – that makes me nervous about the game. If I were to slowly unlock everything Reign can offer during one quest, would I find the same process enjoyable in the second and third around (three commanders each and each take a quest)? It’s like rebuilding your base in every mission in RTS, only at a much slower rate.

Plus, I already know that the leaflet of the Reign, the ultimate unit, is not a weaker tank but a more mobile one. I don’t know if the combat system then is sophisticated enough to keep me interested in the past having used one-on-one units.

On the fence

It’s a pity, because the art and text in Cantata is attractive. I wanted to know more about these Reign weirdos, even if the Empire-Capital Space Kingdom wasn’t the most novel concept. Also, I want to know what the deal with Humans is and what United Spirit will do with the planet. I want to enjoy more gonzo units and character portraits, and War before-like graphics.

In general, I am conflicted about Cantata. On the other hand, it’s really pretty, and seems to offer novelties and accents to traditional recipes. But on the other hand, I don’t know if the general slowness of the game and the emptiness of some systems is something that will be eliminated during development – or just how it turns out. Guess I’ll have to see about it eventually. Cantata preview — The slow march of industry

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