‘Diablo IV’ won’t include pay-to-win microtransactions

Blizzard has released a long-awaited update on its monetization plans for DiabloIV. The short version of the blog post is this DiabloIV will be a full price title with an in-game shop and optional season passes. However, the only way to make your characters more powerful is by playing the game. This is how monetization works.

Blizzard wants to structure Diablo IV’s Endgame of the seasons. The game will feature up to four seasons per year, with the first starting shortly after the game’s release. Each new season will bring additional features, balance changes, and quality of life improvements, as well as new quests to complete and item collections. As in Diablo II and III, you need to create a new character to participate in the latest season. However, your previous ones will live on in the game’s “Eternal Realm” where you can continue playing them.

Screenshot showing the Diablo IV Cosmetic Shop UI.


A by-product of this schedule is that there will be fewer Season Passes for players to purchase DiabloIV as in and , where new ones are available every four or nine weeks. Each season pass includes both free and paid tracks. Completing the former earns you rewards that make it easier to level up your characters. In particular, the free tier “Season Boosts” will be awarded, which Blizzard says will accelerate your progression for the duration of this season. You can’t spend money to buy additional Season Boosts or unlock them faster.

In contrast, the paid track awards cosmetic items and the game’s premium currency. With the latter you can buy cosmetic items Diablo IV’s Store in game. “Nothing offered in the shop grants a direct or indirect gaming advantage,” said Kegan Clark, DiabloIV director of the product. “Although many of these look like powerful pieces of gear, they don’t have in-game stats.”

Additionally, Blizzard claims that some of the best looking armor, weapons, and transmorgs – items that allow you to change the look of a piece of gear – are found while playing the game. “The shop offers more choices, not systematically better choices,” Clark added.

While one could argue that purchasable cosmetics go against the spirit of an action RPG series like Diablo, the system has been previewed for Blizzard DiabloIV at least looks a lot better than his Diablo immortal Counterpart as it allows you to mix and match individual items to create your own sets. Additionally, once you purchase a premium set for a specific class, you can use the included items on any character of that class on your account.

Screenshot of the Season Journey UI in Diablo IV.


Separate from the Battle Pass system is a progression mechanic called Season Journey (pictured above). How it is Diablo III Its counterpart, the Seasonal Journey allows you to earn items and cosmetics by completing chapter quests. The Season Journey is included in the base game, and completing its pages also earns you progress toward the current Season Pass.

Today’s blog post follows weeks of bad press Diablo Immortals aggressive monetization. In early August, YouTuber Jtisallbusiness complained that he couldn’t participate in the game’s endgame PVP after spending $100,000 to max out his character. Blizzard later said so, but not before JT’s story contributed to the negative discourse surrounding the game. But for all the loud whining Immortal Monetization doesn’t seem to have affected Blizzard’s bottom line. Eight weeks after release, the game is earning lifetime earnings, making it one of the fastest mobile titles to accomplish this feat.

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