‘GoldenEra’ is a loving, if muddled, tribute to ‘GoldenEye 007’

Goldeye 007 for the Nintendo 64 is one of those games that will forever be cherished as a milestone in the arts. It wasn’t the first FPS on a console, or even the first FPS on the Nintendo 64, but it was undoubtedly the best. And the most influential. Goldeye 007 inspired the development of and supposedly from the Medal of Honor series. It also holds very fond memories for anyone of a certain age bending over the 14 inch TV in someone’s bedroom for hours playing the local deathmatch.

Its success and legacy mean it’s one of a handful of titles that would deserve a full-length making-of documentary. Drew Rollers Golden Era attempts to capture everything about the title, from its creation as a small project on Rare’s rural farmland campus to the monster it became. In a way, the story of Goldeye 007 reflects that of Citizen Kane – created by neophytes so unaware of what would be achieved that they blazed new trails in the process. And while many from the team would make some pretty good plays, nothing would match their debut in terms of impact and recognition.

Golden Era was able to attract many members of the original team to the record, including David Doak, Karl Hilton, Brett Jones, Duncan Botwood and Steve Ellis. Her testimony is augmented by a range of journalists and conversation heads from across the gaming industry who are helping to fill in the gaps. After all, Rare (then in partnership with Nintendo, now owned by Microsoft) has always been more secretive than other studios. And so pieces of testimony that would have helped paint a richer, more complete picture here seem to be missing.

And if there’s a problem with the film, it’s much more difficult to make the drama convincing because the software design is relatively staid. Not to mention that the impact of a game needs to be measured differently than, say, a movie or an album. After all, the examples of pop phenomena can be seen fairly clearly, as they often swallow the culture around them for weeks or months. Our relationship with video games is often far more personal, beyond the usual visual cues of people lining up to buy the title on release day.

Maybe this is the place Golden Era starts to feel a little slack as it tries to cover the width Goldeye 007‘s Fallout without much depth. This means that the back third essentially becomes a series of five-minute segments that overlap Perfectly darkFree radical design and time splitter, Gold eye Fan films, the modding community that kept the title alive and what happened to Rare. There is even a small detail about the planned remake of Goldeye 007as well as much snark bestowed on subsequent James Bond games, all of which are universal, not very good. But as much as you or I may struggle with the scattershot approach, it’s a way to fit in all of the many and varied endings to this particular story.

on a range of on-demand platforms including , , Apple TV and in the UK. It is not yet known when the film will be available in the USA.

https://www.engadget.com/goldenera-goldeneye-007-documentary-review-143049362.html?src=rss ‘GoldenEra’ is a loving, if muddled, tribute to ‘GoldenEye 007’

Russell Falcon

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