Gotham Knights Preview – New Details On Alternate Suits, Missions, And The Elseworlds-Like Cooperative Play

What would happen to Gotham City if Batman stopped protecting it? We’ll soon find out in Warner Bros. Montreal’s Gotham Knights, a story-driven action/RPG that begins with Batman’s death. While criminals try to take advantage of Batman’s absence, his understudy tries to keep order. Batgirl, Red Hood, Robin, and Nightwing join forces to maintain order, but quickly learn that Gotham is now bending to the will of the mysterious Court of Owls.

I spoke to Gotham Knights Executive Producer Fleur Marty and Game Director Geoff Ellenor about what players can expect from this superhero experience. We discuss alternate suits, the Batcycle, missions, and how cooperative play will feel like DC’s 52 worlds have collided again.

The trailer shows us a suit variant that has a ninja-like design. Can you tell us what this suit is and how players can obtain it?
Geoff Ellanor: As you play through the story, you’ll get different blueprints that you can use to craft different types of gear and suits. That’s one of the styles you can make.

How many suits will Nightwing have in the game?
Fleur Marty: Each of our knights has 11 different suit styles. As Geoff mentioned, these are complete styles. Within a style, you can make customizations with different parts and different color combinations.

Geoff: Basically, every style of suit is a silhouette. Every time you craft a suit, imagine an instance of that silhouette equipped with stats and a specific colorway, which you can then override by unlocking more colorways over time.

Nightwing is a former ward of Batman and Flying Grayson. In the trailer, it appeared his fight would come from both backgrounds, using gadgets, brutal attacks and some acrobatic ones. Can you talk to me about Nightwing’s design for this game and what you were trying to achieve with his moveset and traversal?
Geoff: You hit one of the touchstones for us: He’s an acrobat. Nightwing in our story is quite a cocky character. He deals with Bruce’s death in his own way, which mostly consists of making lots of jokes and not talking about it. He’s one of the characters who is most capable of doing acrobatic stuff all the time. His combat abilities focus on him getting airborne and dealing more air damage. It’s one of the foundations of who he is as a character and how he fights.

Fleur: As for the traversal, we took inspiration from the existing comics, but it’s the flying trapeze.

How old is Dick Grayson in this story and how long has he been studying with Bruce? can you guide me through the timeline
Fleur: He’s the eldest of the bunch and he left Bruce. They didn’t stop on the best of terms. He’s back because Batman is dead. That’s why he’s back. He was his own hero. He deals with both the grief and guilt of where he left things with Bruce before he died.

Does the game start with Batman’s death? Is the intro cutscene what we saw in the first trailer revealing his death and the Bat-Family regrouping?
Fleur: That’s it. That’s an interesting starting point for us because each of the four [characters] have a different way of dealing with grief and taking on the mantle [of the Bat].

Geoff: They all get back together and have various previous relationships. Red Hood is least affiliated with the group early in the story. Our version of Robin is a fairly young character, so his way of handling the situation is different than everyone else’s. [The death of Bruce] begins their journey through the game and also sets the tone for a really important aspect of the story, which is how they take on Batman’s job and learn how to get along.

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Is your version of Jason Todd, the Red Hood similar to the comics? Did he die and come back to life from another earth?
Geoff: He was resurrected and was recently murdered. You will learn more about this and what happened to him as the game progresses. Obviously this sets him apart from the other knights. Like some of the comical interpretations of Little Red Riding Hood that we like, he’s a sort of mystical character. He was changed by his experiences. That’s part of what he brings to the table and how he expresses himself in his skills.

We’re seeing some clear DNA from the Arkham line of games – such as combat flow. One of the big new wrinkles is cooperative play. What can we expect from it?
Geoff: You can invite friends into your game and control your matchmaking preferences to see if you’re surprised when people show up. You can also play alone. We have co-op takedowns designed to showcase the physicality of the characters working together. There’s really a lot of synergy in how one hero’s abilities affect the fight against another. Nightwing is the strongest indicator of this; Many of his abilities revolve around having buffs on his friends and protecting others.

If my main is Nightwing and my friend’s main also happens to be Nightwing, would one of us have to be a different hero, or could we have an Elseworlds situation of two Nightwings together?
Geoff: You can make it as weird as you want.

Fleur: We leave it up to the players. We know some people want different characters, but others don’t care. I don’t want to spoil anything, but there’s a funny moment in the game when you’re playing with two of the same characters. We give you complete freedom.

In some of the early gameplay clips, we see the heroes zooming down long highways on Batcycles. These shots make it seem like the world is bigger than the cities of Arkham. How many properties are we looking at?
Geoff: It’s pretty big. I haven’t superimposed one map over the other, but our Gotham is a big place. I tend to spend a lot of my Zoom calls driving the Batcyle around Gotham. It’s one of the fastest and most relaxing ways to get around the city. It feels like a big place.

Fleur: It’s easily the greatest version of Gotham to appear in video games. The most important thing for us is its density and verticality. It has many layers. The Batcycle is the long-distance mode of transportation.

How customizable is the Batcycle?
Geoff: We let you tweak the bike color combinations to express yourself. The majority of the abilities surrounding the Batcycle are more focused on the hero e.g. B. how to jump away and go into battle.

Fleur: The Batcycle itself is not upgradable.

Geoff: You can change how it looks and how it makes sounds.

These colors: are they tied to the blueprints? Find them for the bike around the world?
Fleur: You get color variants for both the suits and the bike.

Geoff: We took the same color philosophy for the Batcycle and the suits. We thought people might want to pair their suit with the Batcycle. We offer you a number of options in this regard.

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We don’t know much about how missions work yet. Can you talk about story missions and side activities?
Geoff: Without revealing anything that we plan to talk about in future communications, the city has many different things you can do. You can find some of these by moving around. We have an AR vision that we showed off in a gameplay trailer, which is a great way to find things to do. As for the mission structure, if you’re an action/adventure fan you’ll be familiar with it. We have an ongoing case file dealing with the mystery you are investigating. As you play through the story, you unlock new chapters in the case file that tell you where to go.

Is anything designed exclusively for cooperative play? Or can you do it all alone?
Geoff: You can play absolutely anything in single player. We don’t have anything that requires a friend to be present to go on a mission.

Fleur: At the same time, you can play everything in co-op.

https://www.gameinformer.com/preview/2022/06/20/new-details-on-alternate-suits-missions-and-the-elseworlds-like-cooperative-play Gotham Knights Preview – New Details On Alternate Suits, Missions, And The Elseworlds-Like Cooperative Play

Sarah Ridley

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