The Arc A770 was within reach of the RTX 3070 Ti’s Time Spy Extreme score, a card that launched at $599 (and sold for €599). a lot of more) last year. It also proved to be a decent ray tracing contender (within reason), hitting 76 fps in Cyberpunk 2077‘s benchmark when playing at 1080p with the “ultra” ray tracing profile. Both GPUs scored close to the RTX 3060 Ti in 3DMark’s Port Royal ray tracing benchmark, nearly twice as fast as the Radeon 6600. Given AMD’s disappointing ray tracing performance, I was genuinely shocked that Intel was able to come up with a significantly better one deliver experience.
Still, it’s odd to see the A750 and A770 performing narrowly in some cases. The more expensive card also managed around 75 fps when gaming Halo infinity in 1440p, and both were within a few thousand points of each other in the Luxmark HDR OpenCL benchmark. That’s both a testament to Intel’s graphics architecture and a sign that the drivers might need some work. (Another character: control didn’t think either card was compatible with DirectX 12 Raytracing.)
NVIDIA’s RTX 3060 Ti had a slight edge over both Intel cards hit man 3, although I did get a decent performance boost of 30fps when I enabled Intel’s XeSS technology. Similar to DLSS on RTX GPUs, it uses AI processing to upscale images rendered at lower resolutions. I didn’t notice any artifacts hit man Benchmark, although I haven’t had a chance to spend much time playing it with XeSS enabled.
You’ll find XeSS support on titles like Call of Duty: Modern Warfare 2, Naraka blade tip and Shadow of the Tomb Raider when the Arc GPUs start. Much like AMD’s FX Super Resolution (and unlike DLSS), Intel’s upscaling tech can also work with the competition’s GPUs to give everyone a framerate boost.
While the Arc A750 and A770 are best for 1440p and 1080p gaming, they also handled my ultrawide monitor’s 3,440 x 1,440 resolution decently. in the Halo infinity, I saw an average of 62 fps on the cheaper card with maximum graphics settings, while the A770 managed a smoother 70 fps. These aren’t groundbreaking numbers, but it was encouraging to see affordable cards holding their own at higher resolutions.
Despite some hiccups, like the lack of ray tracing control and occasional framerate hiccups cyberpunk, I was happy to see that Intel’s Arc drivers didn’t have any major problems. During my testing, there were no game crashes or blue screens of death. Still, Intel needs to show it can optimize its drivers in time for big game launches (to add XeSS support in Modern Warfare II is a start). And with the company’s complete move away from its previous discrete graphics card, Intel also has to prove that it won’t be ditching those GPUs any time soon. Most gamers will eventually have to rely on their graphics cards for several years.
So sure, I hesitate to wholeheartedly recommend these cards. But if you’re looking for solid deals, especially after years of steadily increasing GPU prices, the Arc A750 and A770 are hard to beat. After doubting Intel’s graphics hardware for nearly a decade, I can’t help but feel like the rugged pawn inside infant: That’s enough Intel, that’s enough.
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https://www.engadget.com/intel-arc-a750-a770-review-mid-range-gpu-rivals-nvidia-amd-130032507.html?src=rss Intel Arc A750 and A770 review: Trouncing NVIDIA and AMD on mid-range GPU value