Announced earlier today, Marvel Snap is a fast-paced collectible card game for PC by developer Second Dinner studio. If the name sounds unfamiliar to you, the person behind it might be if you’ve been in the digital card game community for a while. This studio is led by Ben Brode, former director of Hearthstone, and this is the studio’s first major project. The team clearly has a lot of passion for the project, which we can see in the first part Marvel Snap Trailer and gameplay instructions removed today.
Marvel Snap gameplay focuses on speed. Instead of the traditional alternate turn structure of most card games, Marvel Snap Simultaneous turn features such as Teppen. This ensures that both players are always in the action. An even more unique feature is the deck construction. Each deck has only 12 cards in it and only one copy of each deck. It sounds crazy at first, but each match lasts only three minutes maximum. Matches end automatically after the sixth turn.
In ranked mode, players bet Cosmic Cubes. You start each game by drawing three cards and starting the first turn with one energy. Each turn gives you an extra energy to work with, ensuring that the energy curve stays balanced. A lot of recent games have adopted this method. As long as ramps or curve skipping cards don’t become too common, that ensures the game has a consistent level of escalation. Each character has an energy cost represented by a number in the top right.
Get into action
The game is won by occupying two of the three places, chosen at random at the start of the game, and not in the deck of either player. These locations represent various places in the Marvel universe such as Xavier Mansion, Knowhere, and The Daily Bugle. The first position is revealed at the start of the game, with the other two showing up on later turns. To take over locations, you must play character cards in front of them – up to four. Each character has a power number in the top right of the card. At the end of the game, the player with the most power at a position takes over it. You can also play characters at undisclosed locations to set up your later turns.
On the last turn of the game, the number of blocks to get will be doubled. This works in conjunction with the standard “snap” mechanism. One game per game, each player can flick off to double the number of cubes on the line. This acts as a mind game for both players, like playing “all” in a game of Poker. If you are confident that you will win, you can catch double the money, which can cause your opponent to back out. If a player retreats, they keep one block, but lose more blocks if stuck around. Likewise, you can trick your opponents by catching them and making them think you have a better chance of winning than you.
It’s a very cool mechanic that works almost entirely outside of the game. I’m looking forward to seeing how the fast mind game meta evolves over time. However, keep in mind that your opponent can catch it too, bringing the maximum number of blocks that can be won (or lost) in a game to eight.
Easy to learn, hard to master
The gameplay is simple on a macro level, but the real strategy comes from the individual cards themselves as well as the slots. We can see cards, like Hobgoblin, with negative power on your opponent’s side of the board. This move reduces the strength of opponents in one location, sabotaging them.
We also see locations like Knowhere, which can instantly kill a character. Cards like Nightcrawler can solve this problem by “moving” to another location. Likewise with The Brood, creating copies of itself as you play. So even though the original Brood is destroyed, the tokens stay as they are “added” to the field, not “played”. Much as TeppenI can see fast-paced mind games happening at a high level in Marvel Snap.
State Monday dinner in Marvel Snap trailer that the game will launch with over 150 cards. Players can also expect weekly, if not daily, updates. In addition, all cards in the game can be earned for free over time. Which begs the question: how does this free game make money?
Well, we also see in the trailer that each card has different covers, just like the comics. Variation covers can be artwork in a particular style, or a completely different look. My favorites are the pixel variations, which remind me of the first two Marvel vs. Capcom Game. That seems like a great way for the game to make money without affecting the balance of the actual game itself. Card players, myself included, love to beat their decks, and this seems like a fun way to do so.
The art style is also well done, looks very similar to Marvel Ultimate Alliance 3. Plus, the 3D effects on the cards are impressive, and the animations thrive on certain cards making them feel like the character they represent. Monday Dinner has been working hard on this game for four years, and it really shows.
Personally, I’m very happy because Marvel Snap Based on trailers and gameplay instructions. You can visit the official website to sign up for a chance to play in the upcoming Closed Beta for Android devices. But don’t worry, an early access PC client is expected to launch when the game releases on mobile devices. Even better, all progress will continue when the game officially launches. We don’t know when that will happen, but given the length of the game, I wouldn’t be surprised to see it before the winter months hit.
https://www.pcinvasion.com/marvel-snap-trailer-gameplay-reveal/ Marvel Snap is announced with a trailer and gameplay reveal