‘The Last of Us Part I’ accessibility options include DualSense haptic feedback for dialogue

a complete remake of the PS3 classic , will (and PC sometime in the future). The game will not only include everyone from the 2020s Naughty Dog has revealed some additional ones it includes.

One that takes advantage of this seems particularly novel. “[A feature that] started as a prototype but was really successful in testing is a feature that renders dialogue through the PS5 DualSense controller as haptic feedback,” said game director Matthew Gallant of the . “That way a deaf player can feel a line being delivered, feel the intonation, along with the subtitles to give a sense of how that line is being delivered.”

Another big accessibility update is audio descriptions for cutscenes. Gallant said Naughty Dog has partnered with a company that provides descriptions for TV, movies and game trailers. The feature will be available in all localized languages The Last of Us Part I “We expect this to be an accessible experience for blind gamers, for deaf gamers, and for gamers with motor accessibility needs,” Gallant said.

The blog post describes all of the settings, including vision, hearing, and motor accessibility presets. You can expect visual aids and a way to use the touchpad to zoom into a specific area of ​​the screen. You can completely remap the controls – there’s even the option to associate a command with shaking the DualSense. There are also detailed settings for motion sickness, navigation, traversal, combat, the heads-up display, and of course, difficulty.

It’s encouraging to see that Naughty Dog puts so much effort into making their games as accessible as possible. Not every developer has the resources of this studio, but we hope more game developers will be inspired by Naughty Dog’s work in this space. In the meantime, if you want to know a lot more about it The Last of Us Part I You can read Engadget’s review on August 31st.

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Russell Falcon

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