Vampires rarely go out of style. Years ago, in 2009, the two writers at Slate decided that instead of looking at what style vampires were in, they would try to find those rare times where there was no media. information about which vampires were made, a period they called the “Garlic Years”. The results were slim: several years in the ’60s, until the supernatural soap opera Dark was released. A few years in the 70s, until Anne Rice came out Interview with a Vampireand such.
Regardless of how many times they’ve been done, the use of vampires offers some creative advantage in any medium. Character’s nature forces intimacy, and the most famous of them all, Count Dracula, was developed in 1897 by Bram Stoker and is in the public domain. The same applies to Bela Legosi’s most famous portrait of Dracula in 1931.
So when Hitoshi Akamatsu used Dracula in Castlevania, he has a strong pattern to move on. And his influence doesn’t stop there. As recalled by developers who worked with Akamatsu, who disappeared after being mistreated at Konami, the game’s trademark whips were inspired by Indiana Jones. The familiar meshing with memorable gameplay has become the trademark of Castlevania series.
And that is the case of Castlevania: BloodlineA memorable game played wisely with classic motifs from the series.
Hopefully in any video game sequel, Lineage feel like Castlevania, but more than that. A game built to explore the possibilities of Genesis, it’s available right now if you’ve signed up for Nintendo Switch Online + Expansion Packs.
Lineage Without the main characters of the classic Belmont family and instead focusing on a new generation of heroes, it feels like a risky move that has paid off. We have John Morris (the son of another character found in the novels by Stoker and Castlevania, Quincy Morris) and his friend Eric Lecarde. John is packing the brand Castlevania whip, known as the Vampire Killer, and Eric has the Alucard Spear. Both have the same short range attack, although the whip allows John to swing from the ceiling while Eric has a superior but slightly weaker jump.
A goal of Lineage the developers have moved away from Dracula, at least in part. Programmer and script developer Toshiki Yamamura noted in an interview that “all of the previous games were limited to the environment inside or around Dracula’s castle, which means that.” There are many things we cannot do.” The game’s enemy is not Drac but his niece, Elizabeth Bartley, who is trying to revive her uncle on the eve of World War I.
While the game begins in the ruins of Dracula Castle, the higher levels take the player on a Rick Steves-like tour of Europe: the player battles inside the Leaning Tower of Pisa and the Palace of Versailles, not to mention Atlantis and a huge munitions factory where the player is attacked by floating gears.
The game makes these diverse settings work with horror developments, like skeletons running around and Frankenstein as a guest in the factory. The new settings are unexpected for a vampire story, but the team really unleashed the gothic potential of each locale. It’s a beautiful game with creative settings.
There’s also the wonderful Michiru Yamane soundtrack, one of Genesis’ elite soundtracks. First of a number Castlevania Yamane soundtrack, Lineage sounds like a European classic — Yamane highlighted “Ravel and Debussy” in an interview with BILLIONhe Verge, as well as “pipes, choirs, church bells and other musical instruments” – except that it is powered by electricity and played by robots, who are slowly losing their sense of reality. It’s driving, fun and engaging.
One reviewer at the time said that the game was “certainly imaginative” and “contains some of the best effects I’ve ever seen” on Genesis. Although judging it was a bit easy, the reviewer was right. Players today have the opportunity to discover one of the console’s most intriguing games.
https://www.inverse.com/gaming/best-games-sega-genesis-castlevania-bloodlines You need to play the most overlooked Castlevania game on Nintendo Switch ASAP